The goal of HyperRandom is to provide a large amount of variation, while still making it reasonably fair, by providing the same variation for each player.
HyperRandom will generate maps that seem similar to standard maps, but does so totally at random. There is no pack of maps that are chosen from; rather many different parameters are varied.
You can customize HyperRandom to your own preferences, by commenting or uncommenting definitions at the top of the script.
I provide several presets:
ZN@HyperRandom has most of the random features enabled.
ZN@HyperRandomFair tries to ensure that land distribution is balanced. If that if there is something in a corner, it will be in all corners.
ZN@HyperRandomLand is only land maps
ZN@HyperRandomLight disables a lot of randomization in an effort to provide an experience that might be more suitable for competitive gameplay, and more aligned with the standard maps. Resources and units are always standard and map layouts try to be balanced.
ZN@HyperRandomX256 comes with the ability to research techs multiple times.
_note: this download is only the standard version because I cannot add two scripts in one upload. Check the AoKH download to get the others_
This map script should run on all versions of the game:
AoC, AoC+UserPatch, WololoKingdoms, HD Edition with and without DLC, and the Definitive Edition.
The biomes will look best in the Definitive Edition, because there are more terrains to choose from.
[Age of Empires Website](https://www.ageofempires.com/mods/details/829/) (Definitive Edition)
[Steam Workshop](https://steamcommunity.com/sharedfiles/filedetails/?id=1940139270) (HD Edition 2013)
[Age of Kings Heaven Blacksmith](https://aok.heavengames.com/blacksmith/showfile.php?fileid=13407) (manual download)
[AoE2Map](https://aoe2map.net/map/39db0813-3550-40fa-8a8b-c0a074362066) (manual download)
[Project thread](http://aok.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=28,44641,,365) (detailed description)