Without an account on this site, you can:
.rmsfile that generates one of multiple maps randomly with approximately equal probability)
When you create an account on this site and login, you can additionally:
You can indeed upload a new version of your map. We even display a brief history / changelog for maps
of which multiple versions have been uploaded.
Uploading a new version of a map is a straightforward process:
.rmsfile and new images, fill in or edit the values in the remaining input fields ("Version" and "Changelog" might be especially interesting here) and click "Upload" – and you are all set!
Depending on the version you use, save the
.rms files you can download
from this site in the following folder:
C:\Program Files (x86)\Steam\steamapps\common\Age2HD\resources\_common\random-map-scripts
C:\Program Files (x86)\Steam\steamapps\common\Age2HD\Random
C:\Program Files (x86)\Steam\steamapps\common\Age2HD\Voobly Mods\AOC\Data Mods\WololoKingdoms\Script.Rm
C:\Program Files (x86)\Microsoft Games\Age of Empires II\Random
C:\Program Files (x86)\Microsoft Games\Age of Empires II\Voobly Mods\AOC\Data Mods\WololoKingdoms\Script.Rm
If you happen to have installed Steam / Age of Empires II into a different folder, adjust the paths accordingly.
In the game, select the following:
Play the HD expansions on Voobly with the Wololo Kingdoms mod! You must own the expansions on Steam in order to play with Wololo Kingdoms.Download Wololo Kingdoms from GitHub.
Of course you can create and edit your
.rms files with Notepad, but
that is no fun. There are plugins for various editors that provide, to varying degree and quality,
syntax highlighting, syntax checking and code completion.
ZR stands for "Zip Random" – a ZR map is a zip file that contains a random map script, a scenario file, and optionally additional resources. ZR maps cannot be edited directly with a text editor like regular rms files. Instead, they must be extracted, their contents can then be edited separately, and can then be combined again in a zip file. These zip files must not compress their contents but rather store them.
ZR maps only work with User Patch 1.5. The "real world" maps in the game however use the same technique.
ZR maps allow for fixed terrain and optionally fixed player positions, while handling the resource distribution in the rms script. It is also possible to override graphics resources, for example to give a specific terrain a new look. Triggers however (like in custom scenarios) do not work with ZR maps.
Ctrl+F12 ingame. This only works in the original / Voobly
version. It does not work in the HD version, sadly.
When you have an account on this website, you can add an email address. This is entirely optional. If you added an email address to your account, you can remove it at any time. It will then be gone from the website. It might remain in some backup files though, because that is how those backups work.
We will never use such an email address to send you marketing messages, advertisements or spam. Should you receive such content on an email address that you use exclusively on this website, please inform us (see below), so we can investigate how this was possible.
We will use such an email address:
If you encounter a bug or have a technical suggestion, consider creating an Issue on GitHub.
You can contact us at , or just ping @hszemi on Twitter or Discord. You may want to to this: