Without an account on this site, you can:
.rms
files).rms
file that
generates one of multiple maps randomly with approximately equal probability)
When you create an account on this site and login, you can additionally:
You can indeed upload a new version of your map. We even display a brief history / changelog for maps
of which multiple versions have been uploaded.
Uploading a new version of a map is a straightforward process:
.rms
file and new images and/or select images from the
previous version that you wish to copy over, fill in or edit the values in the remaining input
fields ("Version" and "Changelog" might be especially interesting here) and click "Upload" – and
you are all set!
Depending on the version you use, save the .rms
files you can download
from this site in the following folder:
C:\Program Files
(x86)\Steam\steamapps\common\AoE2DE\resources\_common\random-map-scripts
C:\Program Files
(x86)\Steam\steamapps\common\Age2HD\resources\_common\random-map-scripts
C:\Program Files (x86)\Steam\steamapps\common\Age2HD\Random
C:\Program Files (x86)\Steam\steamapps\common\Age2HD\Voobly Mods\AOC\Data
Mods\WololoKingdoms\Script.Rm
C:\Program Files (x86)\Microsoft Games\Age of Empires II\Random
C:\Program Files (x86)\Microsoft Games\Age of Empires II\Voobly Mods\AOC\Data
Mods\WololoKingdoms\Script.Rm
If you happen to have installed Steam / Age of Empires II into a different folder, adjust the paths accordingly.
In the game, select the following:
Play the HD expansions on Voobly with the Wololo Kingdoms mod! You must own the expansions on Steam in order to play with Wololo Kingdoms.
Download Wololo Kingdoms from GitHub.Look at this handy collection of guides
Of course you can create and edit your .rms
files with Notepad, but
that is no fun. There are plugins for various editors that provide, to varying degree and quality,
syntax highlighting, syntax checking and code completion.
ZR stands for "Zip Random" – a ZR map is a zip file that contains a random map script, a scenario file, and optionally additional resources. ZR maps cannot be edited directly with a text editor like regular rms files. Instead, they must be extracted, their contents can then be edited separately, and can then be combined again in a zip file. These zip files must not compress their contents but rather store them.
ZR maps only work with User Patch 1.5. The "real world" maps in the game however use the same technique.
ZR maps allow for fixed terrain and optionally fixed player positions, while handling the resource distribution in the rms script. It is also possible to override graphics resources, for example to give a specific terrain a new look. Triggers however (like in custom scenarios) do not work with ZR maps.
Press Ctrl+F12
ingame. This only works in the original / Voobly
version. It does not work in the HD version, sadly.
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If you encounter a bug or have a technical suggestion, consider creating an Issue on GitHub.
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