What is Randomized
- cost of blacksmith, market, university, monastery,
- cost of town center, castle, towers
- cost of stable, barracks, range, siege workshop
- cost of archer line and hand cannoneers
- cost of cavalry archer line
- cost of skirmisher line
- cost of knight line, eagle line, battle elephant line, and camel line
- cost of scout line
- cost of militia line
- cost of spearman line
What is not randomized
- cost of resource collection buildings
- cost of farms
- cost of houses
- cost of unique units
- cost of siege units
- cost of villagers
- cost of techs
- unit and building stats other than costs
Geographic Features:
- split secondary golds
- split boars
- decent woodline options without being black forest
- starting sheep
- patch of three deer