This map has more consistent resource generation so you can whine less often that your opponent got a better start. The forage bushes, main gold and main stone are always forward. The secondary gold and stone spawn sidewards. The tertiary gold and deer always spawn behind near the edge of the map. The forward side shouldn't have much wood cover. No treelines are created at the edges of the map. This should make walling harder. But blockage free trade can be set-up easily for both teams.
Currently only tested for 1v1 and 2v2.