ECL El Dorado 1.1

by T-West

Town Centers sit above fish-filled shallows as players must eventually move away from the safety of this building. There is an abundance of gold and stone in the middle of the map, always visible to all players. With only two tiles each of gold and stone in each player's base, the center mines will be the primary area of conflict. A ring of water surrounds the outside, but is taking the fish worth delaying an attack on the middle?

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This upload is managed by: T-West
Versions: WK

This map contains sling nerfs: * Base tribute tax percent is increased from 30% to 40% * Coinage is moved to the Imperial Age * Banking is removed