DIY Arena

by xThomas

Start with stone wall foundations instead of built walls. It is achieved by using a placeholder unit whose ATTR_DEAD_ID is set to stone walls. A quirk of buildings dying into buildings is that you get a foundation (unless the train time attribute is set to 0 in which case it is fully built). This would probably work in UP since I don't use any advanced tricks but it really depends if the building foundation thing is true there as well or not- just remember to define the constants (DE predefines a lot).

Download map
This upload is managed by: xThomas
Tags: Arena
Versions: DE

Information
Start with stone wall foundations instead of built walls. It is achieved by using a placeholder unit whose ATTR_DEAD_ID is set to stone walls. A quirk of buildings dying into buildings is that you get a foundation (unless the train time attribute is set to 0 in which case it is fully built). The code #const PLACEHOLDER 625 /* Pavilion 624 */ effect_amount SET_ATTRIBUTE PLACEHOLDER ATTR_DEAD_ID 117 /* WALL_ID 117 */ effect_amount SET_ATTRIBUTE PLACEHOLDER ATTR_HITPOINTS 0 /* WALL_ID 117 */ create_object PLACEHOLDER { set_place_for_every_player number_of_objects 9999 min_distance_to_players 20 max_distance_to_players 20 actor_area 6730 actor_area_radius 4 }