Big Freeze 1.6

by Chrazini

Big Freeze is set in the mountains of Switzerland. Players start surrounded by palisade walls as a weak defence against early aggression. The middle of the map is a big frozen lake, but with a few cracks and exposed water, players will be able to fish through the cracks. Do you dare to move out of the safety of your walls to take advantage of the fish, or will you stay secure behind the wooden walls in your base? Be wary of the bears in the wilderness.

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This upload is managed by: Chrazini

Used in the following tournaments:  ▪ Rusaoc Cup 26 (2018)  ▪ Memb Supporters Masters 3 (2019)  ▪ European League of Clans (2019)

  • 2019-09-18
    • Removed the LOS of birds. • Decreased the chance of bugged maps. • Objects will spawn more consistently in the middle now. • Fixed relics not spawning correctly. • Changed one personal stone to always spawn inside the walls. • Resources are now more spread out. • Removed all mountains from the center area. • Fixed some resources often not spawning. • Enabled the use of colour positioning, with even teams, when playing on "Medium Resources". • Added the ability to start the game in Sudden Death using "High Resources". • Spawn positions have been slightly altered. • Added a lot of comments to map script. • Added better compatibility for bigger map sizes. • Removed barrels under the town centers. • Slightly increased the size of the middle area. • The map now supports regicide when playing on "Low Resources". • The map now supports allied vision when playing on "High Resources". • All straggler trees are removed when playing deathmatch. • All animals are removed when playing deathmatch. • Players farms are removed when playing deathmatch.
  • 2019-02-13