Holy Crest 3.0

by Chrazini

Holy Crest

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This upload is managed by: Chrazini

Changelog
  • 2019-09-18
    • The map no longer requires a ZR@ prefix. • Removed the LOS of birds. • Heavily decreased the chance of bugged maps. • Some terrains have been altered. • Some aesthetic objects have been removed. • Villagers, deer and straggler trees will now spawn more evenly around the player's town centres. • All monasteries will now spawn the same distance away from the middle. • One gold pile has been removed per player. • The water has been removed. • Sheep now spawn more consistently around the players. • All neutral gold and stone piles have been removed. • Slightly more stone will now spawn per player. • Gold and stone piles will now spawn slightly further away and more spread out. • Spawns will now remain the same size across all map sizes. • All straggler trees are removed when playing deathmatch. • All animals are removed when playing deathmatch. • You can now play the map in sudden death using "Low Resources". • Enabled the use of colour positions when playing on "Medium Resources". • The map can now be played with allied vision using "High Resources". • Fixed an issue that would cause players to spawn with the incorrect amount of villagers when playing regicide.