Holy Crest 3.0

by Chrazini

Holy Crest

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This upload is managed by: Chrazini

Changelog
  • 2019-09-18

    • The map no longer requires a ZR@ prefix.
    • Removed the LOS of birds.
    • Heavily decreased the chance of bugged maps.
    • Some terrains have been altered.
    • Some aesthetic objects have been removed.
    • Villagers, deer and straggler trees will now spawn more evenly around the player's town centres.
    • All monasteries will now spawn the same distance away from the middle.
    • One gold pile has been removed per player.
    • The water has been removed.
    • Sheep now spawn more consistently around the players.
    • All neutral gold and stone piles have been removed.
    • Slightly more stone will now spawn per player.
    • Gold and stone piles will now spawn slightly further away and more spread out.
    • Spawns will now remain the same size across all map sizes.
    • All straggler trees are removed when playing deathmatch.
    • All animals are removed when playing deathmatch.
    • You can now play the map in sudden death using "Low Resources".
    • Enabled the use of colour positions when playing on "Medium Resources".
    • The map can now be played with allied vision using "High Resources".
    • Fixed an issue that would cause players to spawn with the incorrect amount of villagers when playing regicide.