• The map no longer requires a ZR@ prefix.
• Removed the LOS of birds.
• Heavily decreased the chance of bugged maps.
• Some terrains have been altered.
• Some aesthetic objects have been removed.
• Villagers, deer and straggler trees will now spawn more evenly around the player's town centres.
• All monasteries will now spawn the same distance away from the middle.
• One gold pile has been removed per player.
• The water has been removed.
• Sheep now spawn more consistently around the players.
• All neutral gold and stone piles have been removed.
• Slightly more stone will now spawn per player.
• Gold and stone piles will now spawn slightly further away and more spread out.
• Spawns will now remain the same size across all map sizes.
• All straggler trees are removed when playing deathmatch.
• All animals are removed when playing deathmatch.
• You can now play the map in sudden death using "Low Resources".
• Enabled the use of colour positions when playing on "Medium Resources".
• The map can now be played with allied vision using "High Resources".
• Fixed an issue that would cause players to spawn with the incorrect amount of villagers when playing regicide.