Quetzalcoatl v2

by x1091

Montezuma's Yucatan

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This upload is managed by: x1091
Versions: DE

Information
Quetzalcoatl x1091's Yucatan Selecting "Team Positions" makes allied players spawn very close to each other * predators come in packs of 3 * stables available to all civs since dark age * start with 3 scouts Players start with: tc, vills, house, 2x stables, 3x scouts Hostile gaia units: conquistadors, cannon galleons, eagles, plumes, jaguar warriors, slingers, jaguars (in groups of 3) Friendly gaia: capturable monasteries Land type: mostly land with some shallows and small rivers Resources: standard Relics: 1/player

Changelog
  • * stables enabled for all civs since dark age * gaia enemies moved further away ; post-imp units moved even further ; added monks * added some terrain mixing * torches around the base * added mountains * jaguars now come in packs of 3 instead of 4
  • initial release