You have a nation specific Monument inside a wall ring at start and can use it like a TC (to create vills and to advance through ages) with the only exception of Monument can't shoot arrows when units are garrisoned. It's your national point of pride, don't lose it!
The main feature of this map is any Monument (including your national) can be converted multiple times (like a monument in King of the Hill). 'Cause of you can't build new Monuments (as well as ordinary TCs), you can get more either by finding a neutral ones at the central area or by capturing them from the enemies. So you maybe need to rush a bit to have a possibility to boom well :))) There will be about 2 Monuments per player on the map in average.
Remember that a Sudden Death mode is enabled (by default, you don't need to checkmark it in menu). So, if you lose your last Monument (doesn't matter is it your national one or not) you'll get defeated instantly!
As for resources, you'll have 8 sheeps, 2 boars, 4 bushes, 4 deers, 7+3+3 tiles of gold and 5+3 tiles of stone at start. There are additional boars, deers, bushes, gold, and stone located near each neutral Monument. There are 5 or more relics will be generated.
If Regicide mode is set, both keep your king alive and own at least one Monument. King of the Hill mode is not supported so don't set it.
Designed for FFA games though team games can also be played, but you need to make sure you do not capture the allied player's last Monument unintentionally.
HTM_Point_of_Pride_v2xs.rms have to exist in your AoE2DE/resources/_common/random-map-scripts directory
Don't forget to download the XS script for this map (you can find it in 'previous version' of this map).
To transfer the xs script to other players in lobby, select it as a map to play, wait for it to complete uploading to each player's computer and then change the map back to HTM_Point_of_Pride_v2.rms. Now you are ready to start.
Use either 'Random map' or 'Regicide' game mode. Uncheck the 'Sudden death' checkbox!