WK Full Random (Version 4.0) 4.0

by HJ, Ensemble Studios and Forgotten Empires (C)

WK_Full Random is designed to be a Voobly WololoKingdoms and UserPatch map. Labeled WK to inform that it is a WololoKingdoms map. There is not support for a HD version, sorry. You can play it on HD, however no map information can be shown. Unfortunately, I have no intention of making a version for HD release. In an attempt to make Full Random popular again I give you WK_Full Random. A map where you can put your skills on test on many different settings. Some maps have been edited to make them more player friendly. Expansion Pack maps are taken from HD Version. WK Full Random includes Standard maps from Age of Conquerors and from all HD expansions.

Download map
Website
This upload is managed by: AoE_ROTR_2018
Versions: WK UP1.5

Information

WK Full Random Version 4.0 is released.

Special thanks to Ensemble Studios © and Forgotten Empires © for making all the Age of Empires II standard maps.

Information

WK_Full Random is designed to be a Voobly WololoKingdoms and UserPatch map. Labeled WK to inform that it is a WololoKingdoms map. There is not support for a HD version, sorry. You can play it on HD, however no map information can be shown. Unfortunately, I have no intention of making a version for HD release.

In an attempt to make Full Random popular again I give you WK_Full Random. A map where you can put your skills on test on many different settings. Some maps have been edited to make them more player friendly. Expansion Pack maps are taken from HD Version.

WK Full Random includes Standard maps from Age of Conquerors and from all HD expansions.

Requirements
Minimum requirements in order to play WK_Full Random:

  • WololoKingdoms mod for Voobly (Full Installation)
  • Userpatch (UP) in your Voobly game room (v1.5).

WK_Full Random uses assets from WK and UserPatch. All of those is required for the map to run correctly.

What is Full Random?
Standard map that came with the game. Randomly picks a default map (Arabia, Oasis etc). Popular to play if you want something else. I have imported expansion pack maps from AoE2 HD version and in addition I use the old standard maps. You can play this map 1v1 - 2v2 - 3v3 - 4v4.

Features

  • 44 Standard maps from Age of Conquerors, Forgotten Empires, African Kingdoms and Rise of Rajas.
  • Map information in Objectives Window (ALT+O)
  • Works the same way that Full Random does.
  • Allied Vision version included
  • Comes with a No Fire Galley version new
  • Full Support for Regicide Mode new

Mod Includes
WK_Full Random.rms
WK_Full Random Allied Vision.rms
WK_Full Random No Fire Galley.rms

List of maps

Arabia
Archipelago
Arena
Baltic
Black Forest
Coastal
Continental
Crater Lake
Fortress
Ghost Lake
Gold Rush
Highland
Islands
Mediterranean
Migration
Mongolia
Nomad
Oasis
Rivers
Salt Marsh
Scandinavia
Team Islands
Yucatan

Expansion Pack Maps:


Acropolis
African Arabia
Bog Islands
Budapest
Cenotes
City of Lakes
Golden Pit
Hamburger
Hideout
Hill Fort
Kilimanjaro
Lombardia
Mangrove Jungle
Mountain Pass
Pacific Islands
Sandbank
Serengeti
Socotra
Steppe
Valley
Water Nomad

Map information
Full random gives the players opportunity to check the name on the map. This way you can recognize which map you are playing. You can check the name on map in the Objectives Window.

Every single map is labeled in the objectives window.
Hotkey for Objectives Window is ALT+O
There is also a button tab in the top right corner (see first picture)

Standard maps from AoC will tell you their names, while expansion pack maps says !C. All expansion pack maps will display !C when you get them. Expansion pack maps are taken from HD Version.

Allied Vision
Allied vision gives you the chance to see what your team does. It is shared view with your team (free cartography from start of the game). This is very useful for less skilled players and a great way to learn maps. There is an Allied Vision version available for download.

No Fire Galley
This means you no longer can produce Fire Galley and Demo Rafts in Feudal Age. They will be blocked until you reach Castle Age. In Castle age Fire ships and Demo Rafts will automatically be available if your civilization allows it. Galley micro is back in Feudal, an alternative for those who like it.

Regicide Mode
WK_Full Random supports Regicide mode now. Regicide gives you more resources, villagers, a king and a Castle/Tower depending on map. if your king dies, you're out of the game. Protect your king.
This can be played on any WK_Full Random version.

Check out the official AoEZone thread:
https://www.aoezone.net/threads/wk_full-random-map-is-here.138283/


Changelog
  • Feb 15, 2019
    WK Full Random Version 4.0
    Changelog:

    • New map Mountain Pass (nomad start map)
    • New terrains, Mangrove Shallow and Cracked Earth.
    • Full Support for Regicide Mode
    • No Fire Galley version available
    • Edited command effect_amount MOD_RESOURCE WOOD_RESOURCE ATTR_SET 0 to effect_amount MOD_RESOURCE WOOD_RESOURCE ATTR_ADD 0. This was causing problems in Regicide Mode.
    • Removed terrain_state 0 0 0 1 since I have no use for it.

    Mangrove Shallow is walkable by units and you can construct buildings on it.
    Cracked Earth Beware that this terrain increases damage multiplier for buildings.

    Pacific Islands, Mangrove Jungle, Bog Islands, Water Nomad and Sandbank:

    • Replaced Shallow terrain with Mangrove Shallow.

    Serengeti:

    • Added Cracked Earth terrain.
    • Resources no longer spawn inside Acacia or Baobab forest.
    • There is a 50% chance for water terrain on Cracked Earth.

    Kilimanjaro:

    • Resources no longer spawn inside Acacia forest.
    • Removed terrain_to_place_on GRASS3 for distant gold. Gold and Stone is improved and better distributed now.

    Pacific Islands:

    • Added grass2 terrain to middle islands.
    • New relic code, more relics will spawn.

    Lombardia and Hill Fort:
    Sheep/Cows spawn closer to TC.
    min_distance_to_players 5
    max_distance_to_players 7

    Mangrove Jungle and Sandbank:

    • I was not satisfied with my earlier code for these maps. I decided to erase my old code and start over.
      They work better now.

    If I remember more I'll edit this again. This is all I can remember right now.