/* ************ HC2_Mongolia ************ */
/* map Derived from ECL, adjusted for Hidden Cup (HC) and reused for HiddenCup2 */
/* edited by HenkDeSuperNerd */
/* all HiddenCup maps are carefully edited to prevent bugged resources */
/* in all HiddenCup maps each player starts with one sheep controlled from the start */
/* ************ ECL MONGOLIA ************ */
/*
* Mongolia map for the ECL, used in the East Asia region.
* Based on the Mongolia map from Nations Cup 2017.
*/
random_placement
ai_info_map_type MONGOLIA 0 0 0
base_terrain DIRT
create_player_lands {
terrain_type DIRT
land_percent 25
base_size 9
}
create_terrain PINE_FOREST
{
base_terrain DIRT
land_percent 12
number_of_clumps 13
set_avoid_player_start_areas
set_scale_by_groups
spacing_to_other_terrain_types 3
}
create_terrain DIRT_SNOW
{
base_terrain DIRT
land_percent 100
number_of_clumps 999
set_avoid_player_start_areas
set_scale_by_groups
spacing_to_other_terrain_types 2
height_limits 2 7
}
create_elevation 7 {
base_terrain DIRT
number_of_clumps 20
number_of_tiles 2500
set_scale_by_groups
set_scale_by_size
}
min_number_of_cliffs 30
max_number_of_cliffs 45
min_length_of_cliff 4
max_length_of_cliff 9
min_distance_cliffs 6
create_object PINETREE
{
number_of_objects 2
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 4
max_distance_to_players 5
min_distance_group_placement 2
}
create_object PINETREE
{
number_of_objects 3
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 8
min_distance_group_placement 2
}
create_object PINETREE
{
number_of_objects 32
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
create_object TOWN_CENTER
{
set_place_for_every_player
group_placement_radius 18
min_distance_to_players 0
max_distance_to_players 0
}
create_object VILLAGER
{
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 7
}
create_object SCOUT
{
number_of_objects 1
set_place_for_every_player
min_distance_to_players 8
max_distance_to_players 9
}
if REGICIDE
create_object VILLAGER
{
number_of_objects 7
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 7
}
create_object KING
{
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 7
}
create_object CASTLE
{
set_place_for_every_player
min_distance_to_players 10
max_distance_to_players 11
}
endif
create_object SHEEP
{
number_of_objects 1
set_place_for_every_player
min_distance_to_players 9
max_distance_to_players 10
}
create_object SHEEP
{
number_of_objects 3
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 9
max_distance_to_players 10
}
create_object SHEEP
{
number_of_objects 2
number_of_groups 2
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 14
max_distance_to_players 27
min_distance_group_placement 3
}
create_object DEER
{
number_of_objects 4
group_placement_radius 3
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 18
max_distance_to_players 24
}
create_object BOAR
{
number_of_objects 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 16
max_distance_to_players 21
min_distance_group_placement 3
}
create_object BOAR
{
number_of_objects 1
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 16
max_distance_to_players 22
min_distance_group_placement 3
}
create_object FORAGE
{
number_of_objects 6
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 11
max_distance_to_players 12
min_distance_group_placement 5
}
create_object GOLD
{
number_of_objects 7
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 12
max_distance_to_players 16
min_distance_group_placement 8
max_distance_to_other_zones 7
}
create_object GOLD
{
number_of_objects 4
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 18
max_distance_to_players 25
min_distance_group_placement 9
max_distance_to_other_zones 7
}
create_object GOLD
{
number_of_objects 4
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 26
max_distance_to_players 32
min_distance_group_placement 9
max_distance_to_other_zones 7
}
create_object STONE
{
number_of_objects 5
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 14
max_distance_to_players 19
min_distance_group_placement 8
max_distance_to_other_zones 7
}
create_object STONE
{
number_of_objects 4
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 21
max_distance_to_players 29
min_distance_group_placement 9
max_distance_to_other_zones 7
}
create_object GOLD
{
number_of_objects 3
number_of_groups 2
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
set_scaling_to_map_size
temp_min_distance_group_placement 20
min_distance_group_placement 12
}
create_object STONE
{
number_of_objects 3
number_of_groups 1
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
min_distance_to_players 40
set_scaling_to_map_size
temp_min_distance_group_placement 20
min_distance_group_placement 12
}
create_object WOLF
{
number_of_objects 2
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 32
max_distance_to_players 48
temp_min_distance_group_placement 12
}
create_object WOLF
{
number_of_groups 3
number_of_objects 1
set_loose_grouping
set_scaling_to_map_size
set_gaia_object_only
temp_min_distance_group_placement 15
min_distance_to_players 40
}
create_object RELIC
{
number_of_objects 5
min_distance_to_players 25
min_distance_group_placement 5
temp_min_distance_group_placement 20
}
create_object HAWK
{
number_of_objects 4
set_scaling_to_map_size
set_gaia_object_only
}