/ * *******IM TIRED OF THIS*************************** * /
/ * *********EVERY MAP HAS THE SAME FORMAT* /
/ * ^^^^^GO FUCK YOURSELF GUYS#@#@ * /
/ * thanks for playing and please leave feedback * /
ai_info_map_type TYPE 0 1 1
random_placement
start_random
percent_chance 50
#define GRASS_MAP
percent_chance 50
#define TROPICAL_MAP
end_random
base_terrain FOREST
create_player_lands
{ terrain_type GRASS land_percent 10
base_size 11 other_zone_avoidance_distance 20 }
create_object TOWN_CENTER
{ set_place_for_every_player group_placement_radius 30 min_distance_to_players 0 max_distance_to_players 0 }
create_object VILLAGER
{ set_place_for_every_player min_distance_to_players 6 max_distance_to_players 6 }
create_object SIEGE_ONAGER
{ set_place_for_every_player number_of_objects 1 min_distance_to_players 2 max_distance_to_players 4 }
create_object FARM
{ number_of_objects 80 set_place_for_every_player
min_distance_to_players 2 max_distance_to_players 16
}
create_object STABLE
{ number_of_objects 2 set_place_for_every_player min_distance_to_players 16 max_distance_to_players 18
}
create_object HOUSE
{ number_of_objects 1 set_place_for_every_player min_distance_to_players 14 max_distance_to_players 22
}
create_object PINETREE
{ number_of_objects 2 set_gaia_object_only set_place_for_every_player
min_distance_to_players 10 max_distance_to_players 12 min_distance_group_placement 5 }
if REGICIDE
create_object KING
{
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 7
}
endif