#include_drs random_map.def
terrain_state 0 0 0 1
random_placement
guard_state KING AMOUNT_GOLD 0 1
base_terrain DLC_MANGROVESHALLOW
create_player_lands
{
terrain_type DLC_MANGROVESHALLOW
land_percent 10
base_size 24
border_fuzziness 15
clumping_factor 15
other_zone_avoidance_distance 3
set_zone_by_team
}
/* *********************************** */
create_terrain DLC_MANGROVEFOREST
{
base_terrain DLC_MANGROVESHALLOW
number_of_tiles 1500
number_of_clumps 150
spacing_to_other_terrain_types 20
set_avoid_player_start_areas
}
create_object TOWN_CENTER
{
set_place_for_every_player
group_placement_radius 1
min_distance_to_players 0
max_distance_to_players 0
}
create_object MARKET
{
set_place_for_every_player
group_placement_radius 1
min_distance_to_players 0
max_distance_to_players 0
}
create_object DOCK
{
set_place_for_every_player
group_placement_radius 1
min_distance_to_players 0
max_distance_to_players 0
}
create_object DOCK
{
set_place_for_every_player
group_placement_radius 1
min_distance_to_players 0
max_distance_to_players 0
}
create_object DOCK
{
set_place_for_every_player
group_placement_radius 1
min_distance_to_players 0
max_distance_to_players 0
}
create_object DOCK
{
set_place_for_every_player
group_placement_radius 1
min_distance_to_players 0
max_distance_to_players 0
}
create_object VILLAGER
{
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 6
}
create_object RELIC
{
number_of_objects 5
set_place_for_every_player
min_distance_to_players 7
max_distance_to_players 7
set_gaia_object_only
}
create_object KING
{
set_place_for_every_player
min_distance_to_players 5
max_distance_to_players 5
}
/* DOLPHIN SETUP */
#const DOLPHIN 61
create_object DOLPHIN
{
number_of_objects 2000
}
/* ****************************************************** */
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