HTM_Point_of_pride 1.0 fixed

by Corn

You have a nation specific Monument at start and can use it like a TC; some neutral Monuments located in the central area. Any Monument can be converted multiple times (like a sheep) so you can lose it when the enemy's units come and you have no units left nearby. Of course, you can get it back or take the enemy's one in the same way. Sudden Death mode is enabled by default: you must own at least 1 Monument all the time. So hold the Monument and have fun!

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This upload is managed by: Corn

Information
You have a nation specific Monument inside a wall ring at start and can use it like a TC (to create vills and to advance through ages) with the only exception of Monument can't shoot arrows when units are garrisoned. It's your national point of pride, don't lose it! The main feature of this map is any Monument (including your national) can be converted multiple times (like a sheep or King of the Hill mode monument, you know). 'Cause of you can't build new Monuments (as well as ordinary TCs), you can get more either by finding a neutral ones at the central area or by capturing them from the enemies. So you maybe need to rush a bit to have a possibility to boom well :))) There will be about 2 Monuments per player on the map in average. Remember that a Sudden Death mode is enabled by default. So, if you lose your last Monument (doesn't matter whether it is your national one or not) you'll get defeated instantly! As for resources, you'll have 8 sheeps, 2 boars, 4 bushes, 4 deers, 7+3+3 tiles of gold and 5+3 tiles of stone at start. There are additional boars, deers, bushes, gold, and stone located near each neutral Monument. There are 5 or more relics will be generated. If Regicide mode is set, both keep your king alive and own at least one Monument. King of the Hill mode is not supported so don't set it. Designed for FFA games though team games can also be played, but you need to make sure you do not capture the allied player's last Monument unintentionally.

Changelog
  • Version 2 changes: +Victory countdown (300 sec) enables when more than half of the total number of monuments are under control of some player (need xs script! - see 'previous version' of this map) +New group location shapes for central Monuments on huge map +Monuments renamed back to Town centers +LOS to TC set to 6 +Reeds changed to bush forest +Some minor changes
  • This is a XS script for v2 providing victory conditions and 300-seconds countdown for the player controlling more than half of the total amount of monuments. Place it in your rms directory along with the version 2 of map rms file.
  • Back-to-work button now works. Monuments regenerate HP now.
  • Now works correctly in DE. Some adjustments (circle_radius and others) were made. Terrain mixing were added.
  • Fixed some issues allowing players to build new TCs.