Recommended civ-pool: Teutons, Slavs, Mongols, Chinese, Khmer, Vietnamese, Koreans
- 225-300 pop (more pop might cause lagg)
- Standard difficulty
- Free For All
- Diplomacy (uncheck 'lock teams') works great. How much is an ally worth, when you can't trade with them?
- Team game is also possible. To play with the ally next to you, have teams setup like this:
t1, t1, t2, t2, t3, t3, t4, t4. (based on order in game lobby)
- Select REGICIDE to add a castle to each player's base.
- Select LOW_RESOURCES to disable cartography (has no affect on starting resources)
/* ***************** MAP AND ADJUSTMENTS ******************** */
The main features of this map are:
- Equal bases, surrounding the Hammer and Sickle Logo
- Villagers are cheaper and create faster, leading to a larger amount of workers.
For balance their workrate has been reduced.
- Enough Jobs for everyone!
- ALL gold income comes from resource trickles (income)
- Spend stone to build workshops, to increase your gold income. There is limited amount of stone
on the map, so fight to control these piles of resources!
- Stone costs of all other buildings and techs have been replaced by a gold cost,
making stone only useful for building more workshops (which increases your income!).
- You always start with a King that needs to survive (He is called 'Robin Hood')
- At the very start some villagers might die from hunger
- Villagers are 2x cheaper
- Villagers create 2x faster
- Villagers gather resources slower
- Start with 0 resources in the bank, but plenty of jobs!
- No gold on the map, instead there is a passive gold income which can be increased by building
additional gold-workshops, which cost stone.
- Stone can be mined from your base (enough to build 7.5 workshops)
- There is additional stone to be collected from the middle, but it is protected by wild bears.
ANTI-CAPITALISTIC SENSORSORSHIP & PROPAGANDA:
- Market disabled!
- Feitoria disabled!
- Forced cartography (SHARE YOUR VISION) (or no carto at all when playing on LOW_RESOURCES)
- No gold mining upgrades (you don't want your people to discover how they can mine gold!)
- There is a standard gold income for everyone as long as your Robin Hood lives.
This unit is your king and you lose when it dies.
- All players have the ability to build Trade workshops that generate gold over time:
o Trade workshops earn 1g/s each.
o Trade Workshops cost 800stone
o Trade Workshops have 1000 Hitpoints
o Trade Workshops do NOT count as a building as a requirement for advancing to castle age.
- All stone costs have been replaced by gold costs(techs and buildings)
- Additionally some defensive structured have gained additional costs to balance:
o Towers = 250 gold, 50wood
o Castle = 800 gold
o Bombard tower = 600gold
o Walls = 8 gold
o Gate = 40gold
o Outpost = 25wood, 5 gold (unchanged)
o Towncenter = 275wood, 100 gold (unchanged)
TIPS & STRATEGIES:
- At the start gold income is very low.
However, with the free farms making food-units in feudal age is a good choice.
- If you want to add gold unit (or buildings that cost stone) you need to add gold workshops.
- It is advised to already start mining stone in darkage so you can build a workshop in feudal age,
to enhance the gold income which can be used to make units or to click up to castle age.
- Each player has enough stone in their base for 7.5 workshops.
To increase your economy even further try to gain control of other stone-piles.
- Taking out an opponent early lets you take their unmined stone!
- Getting a hold of the middle will secure a good amount of stone that can be used to build workshops.
- Villagers are roughly worth half as much as normally. However, their building and combat abilities
can still be usefull.
- A healthy communist economy has plenty of workers, aim for atleast 100 villagers in the late game.
- By destorying (sniping) an enemy workshop you weaken their economy severely
(they can't retrieve stone!)