ECL Bog (grid) 1.0

by T-West

Bog spawns players on opposite sides of the map to each other, with a large body of water interlaced by marshlands in-between. The outside of the map can be walled relatively easily, however the bog pathways and shallows around the edges of the lake make walling as a whole particularly awkward without setting yourself behind. Standard water play is to be expected, however the land integration might mix things up with some composite strategies.

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This map contains sling nerfs: * Base tribute tax percent is increased from 30% to 40% * Coinage is moved to the Imperial Age * Banking is removed The ZR terrains in this map include grids.