Wilderness [WIP] 2.0

by Fluppets

How do I remove a map? 11

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Tags: 4v4
Versions: WK

The concept of this map is to disincentivise forwarding. Map control should primarily be done with Units; maintaining constant vision, keeping defensive/patrolling units on key areas and Hannibalesque shennanigans should be on the cards. Tower rushing, forward walling, forward Military buildings (drops, sneaks etc.) should be riskier and more difficult than usual.