ECL Decentring (grid) 1.0

by T-West

Decentring is one of the classic custom random maps and has been around the scene for years now. Players spawn with no town center and only 200 wood, meaning lumber camps are required before building town centers. While players collect the wood necessary for town centers they’ll be exploring and transporting their water buffalo the the edge of the map, where they’ll find additional water buffalo, Rhinos wood, gold and stone mines. The water itself contains a plentiful amount of fish and is pivotal for taking map control.

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Information
This map contains sling nerfs: * Base tribute tax percent is increased from 30% to 40% * Coinage is moved to the Imperial Age * Banking is removed The ZR terrains in this map include grids.