ECL Frisia 1.1

by abductedPlatypus

This coastal area, spanning current day Dutch and German coasts, is surrounded by islands connected to land by shallow wads. These small islands contain resources that will quickly become scarce on the mainland. Winner of the Western Europe region of the map competition.

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This map contains sling nerfs: * Base tribute tax percent is increased from 30% to 40% * Coinage is moved to the Imperial Age * Banking is removed This coastal area, spanning current day Dutch and German coasts, is surrounded by islands connected to land by shallow wads. These small islands contain resources that will quickly become scarce on the mainland. If early aggressive strategies fail, the game will see sea brawls with both naval and ground units on the team-shared coasts of the main land, while shallow rivers allow for some diversity in tactics. During winters rivers suspiciously become exactly as wide as two docks and the lack of berries lures deer to your TC, very convenient. The islands are small and can easily be reached with upgraded War Galleys. However they do make for good towerable water choke points. Dolphins? Yes, many roamed the Frisian seas! Starting Resources: 8 Cows, 6 Berry bushes (summer) or 4 Deer (winter), 4 Deer (always), 2 Boar, 7 Gold, 6 Stone, Fish, Enough Wood to conquer the entire North Sea. Extra Resources: 5 Relics, little extra Gold and Stone on land, a lot of extra Gold and Stone on Islands. Technical Details: direct_placement forcing teams to share a single coast. Custom Wad texture. PRO_ Version: Removes Wad texture (allows grid & user's textures), birds. Always summer, dock-blockable rivers, berries. Sling nerfs. Winner of the Western Europe region of the map competition.

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