The long lost and abandoned hallowed reefs have been rediscovered and players will fight to retrieve as many of the holy artefacts as possible. The middle is always visible to all players, and holding that, will grant the player a significant advantage in terms of resource generation. Fight for land, water and overall domination!
The middle holds 4 resource workshops, which can be converted by any player at any time in the game (like a monument in KOTH). Each workshop grants you a small resource bonus when held. Because of time constraints, the map is best played on 8-player-map. Not much optimization has been done on other map sizes.
WK – DownloadOriginality | Professionality | Balance & Playability | Theme | Visual Appeal |
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7.4 / 10.0 | 7.8 / 10.0 | 7.2 / 10.0 | 7.8 / 10.0 | 8.4 / 10.0 |
A stormy northern sea map with cliffs and scattered shipwrecks. Players start on a very small island, but get 2 transport ships to expand with immediately. Wood, gold and stone are found on neighboring islands. If you don't like your neighboring islands, steal someone else's using your transports. Extra starting resources aid rapid expansion. Middle of the map is an uninhabitable icy bulk that has relics and will have a monument in KoTH.
Map is for UP 1.5 WITHOUT WK. WK will break the terrains in this map.
AoC+UP – DownloadOriginality | Professionality | Balance & Playability | Theme | Visual Appeal |
---|---|---|---|---|
6.6 / 10.0 | 7.8 / 10.0 | 6.4 / 10.0 | 8.4 / 10.0 | 8.2 / 10.0 |
In a small sea region in the far east eight different warlords share the ambition to overthrow the others. They each have an island of their own yet they are all connected by shallow water to one other warlord. They will need to keep this particular enemy at bay while fortifying their position on the mainland, and when the opportunity rises - fight for control of the four smaller resource-filled islands in the corners of the map.
A few things to note: The map is compatible with Regicide or King of the Hill. The map is also played on Sudden Death but player's still have the ability to build new Town Centers. At 3 times in the game the player lands will be harrowed by terrible Tsunami storms and at these moments units should be kept safe indoors or harboured on the main island in the centre of the map. First wave will hit at 30 minutes and last 10 minutes. Second wave will hit 30 minutes after the first one end, same with wave 3. After these 3 storms the sea has calmed and if there are any survivors left at that point they can fight it out under less stressful circumstances.
WK – DownloadOriginality | Professionality | Balance & Playability | Theme | Visual Appeal |
---|---|---|---|---|
8.2 / 10.0 | 8.8 / 10.0 | 5.8 / 10.0 | 7.6 / 10.0 | 6.2 / 10.0 |
Somewhere in the seven seas one can find a once mighty fortress towering above many riches. At the foot of fortress the living dead mindlessly roam, no longer able to mind either the many riches that once drove them here, nor your greedy presence. But beware none have returned after startling those forgotten ghosts. Hints: * Dead Pikemen explode on death. * Dead Pikemen can be lured, and killed near enemy armies, dealing * significant damage to them. * In KotH Villagers and Dead Pikemen can be bought at the monument. * They look just like normal pikemen, but with a big bada boom when they die. Designed mainly with King of the Hill in mind, but still very much playable otherwise. Also playable on AoC + UP.
In King of the Hill: * If one dares capturing the monument expect a curse; draining one's gold while granting the accursed access to an ectoplasmic army. * Only patience and trickery can save these anguished fools.
WK – DownloadOriginality | Professionality | Balance & Playability | Theme | Visual Appeal |
---|---|---|---|---|
8.0 / 10.0 | 7.5 / 10.0 | 6.5 / 10.0 | 8.0 / 10.0 | 5.8 / 10.0 |
The mighty King was not happy he had to use the local boar transport ship to get to his new homelands. And the storm brewing did not amuse him either. Getting shipwrecked next to the island of posessed monks was not in his plans. Hopefully the villagers pathfinding will get the ship safe through the storm....
Monkey_Boy will transform into a monk with a relic when killed. Only 5 relics needed for relic victory means several players can have victory countdown at the same time, this also prevents longer games as relic countdown will force players into more aggressive play. Map is regicide by default. Can be played with or without diplomacy. Can be played as KOTH, or standard. (Relic victory should be enabled in settings).
WK – DownloadOriginality | Professionality | Balance & Playability | Theme | Visual Appeal |
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7.7 / 10.0 | 6.5 / 10.0 | 4.7 / 10.0 | 8.0 / 10.0 | 6.3 / 10.0 |
In the spooky sea is where pirates be. The stories being told, is that they lookin' for gold
Looks best on WK or HD, because the black rocky terrain looks good. also works fine on AOC (here the black terrain is substituted by shiny roads)
WK – DownloadOriginality | Professionality | Balance & Playability | Theme | Visual Appeal |
---|---|---|---|---|
5.0 / 10.0 | 5.4 / 10.0 | 4.2 / 10.0 | 6.4 / 10.0 | 5.8 / 10.0 |
Map with players starting on islands with starting resources that won't last forever. There are extra islands with gold and wood as well as a "treasure island" with a lot of old and stone, which is however, guarded by a lot of wolves so it can't just be landed with vills.
WK – DownloadOriginality | Professionality | Balance & Playability | Theme | Visual Appeal |
---|---|---|---|---|
3.8 / 10.0 | 4.8 / 10.0 | 5.0 / 10.0 | 6.0 / 10.0 | 5.8 / 10.0 |